Category: Video Games

  • Download RAGE by Matthew Costello PDF

    By Matthew Costello

    ISBN-10: 0345529359

    ISBN-13: 9780345529350

    An action-packed event in line with the award-winning videogame from identity software program, the creators of DOOM® and QUAKE®, Rage follows one man’s struggle to avoid wasting the way forward for humanity in a ravaged, post-apocalyptic world.

    The asteroid Apophis has annihilated Earth, and just a small percent of humanity’s most sensible and brightest were stored. Buried deep less than the floor in life-sustaining Arks, those selected few are tasked with one very important mission—to repair civilization to a devastated planet hundreds and hundreds of years after the impact.

    When Lieutenant Nick Raine emerges from his Ark, he unearths a destiny indistinguishable from nightmare. Humankind has now not been completely destroyed at the floor global, and a primitive new society has emerged within which existence is nasty, brutish, and brief. Mutants and bandits prey upon the susceptible, and a mysterious army staff referred to as the Authority preys upon every body. Worst of all, a would-be tyrant seeks to impose his will upon the shattered planet. Armed with not anything greater than his strive against education and survival instincts, Raine needs to upward thrust to fulfill the demanding situations of the desert.
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  • Download Essential Mathematics for Games and Interactive by James M. Van Verth, Lars M. Bishop PDF

    By James M. Van Verth, Lars M. Bishop

    ISBN-10: 155860863X

    ISBN-13: 9781558608634

    As a beginner video game programming hobbyist, i have written functions utilizing the DirectX SDK to render 3D visuals with no quite figuring out what is occurring backstage. utilising a metamorphosis matrix to a version and illuminating it with a focus simply magic past my knowing. This publication has introduced sufficient details to get an exceptional origin within the knowing of the math concerned to convey issues and pictures right into a visible illustration to the monitor whereas going even additional to debate collision detection, interpolation, and inflexible physique dynamics. If the reader desired to improve a 3D software on a platform without local help or SDK, there is sufficient fabric during this ebook to provide the reader a middle historical past to enhance a software program answer. even if parts of the photographs pipeline are instantly dealt with through an SDK or undefined, the strategies are awarded so the reader is taken each step of the way. The reader should still recognize algebra (of course), trigonometry, and calculus in the event that they are looking to get whatever out of it. A heritage of linear algebra additionally is helping, however it is not helpful because the bankruptcy on matrices that is going over the basic operations. The later chapters on collision detection and physics begin getting extra math-heavy. Having formerly learn a pair different books within the Morgan Kaufmann sequence: actual Time Collision Detection and online game Physics, i used to be waiting for the discussions to be very related; in spite of the fact that, the reader might in simple terms get a easy realizing of the subjects and might significantly reap the benefits of carrying on with their interpreting into the aforementioned books. Overall, I loved this e-book greatly and it will get my popularity of someone eager to get into video game programming and 3D simulation. the writer additionally offers many assets and accompanies the booklet with a CD of precompiled visible examples that are supposed to greater solidify the user's figuring out. As formerly pointed out, genuine Time Collision Detection and video game Physics make remarkable vitamins to this e-book.
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  • Download 101 Amazing Nintendo NES Facts (Games Console History, by Jimmy Russell PDF

    By Jimmy Russell

    ISBN-10: 1782345221

    ISBN-13: 9781782345220

    Synopsis from Amazon:

    In this fact-filled installment in Jimmy Russell's video games Console heritage sequence, we examine one hundred and one outstanding evidence approximately Nintendo's seminal NES, the main major console in Nintendo heritage.
    The proof disguise many components, together with the heritage, the undefined, video game titles either infrequent and renowned and a few fantastic details you most likely by no means knew! each person from unfashionable players who have been there on the time to n00bz who imagine a PlayStation is old style will locate this glorious booklet jam packed filled with attention-grabbing trivia!

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  • Download StarCraft II (BradyGames Signature Series Guides) by BradyGames PDF

    By BradyGames

    ISBN-10: 0744011280

    ISBN-13: 9780744011289

    THE authentic consultant TO STARCRAFT® II

    THE EPIC SAGA CONTINUES

    ESSENTIAL MULITPLAYER thoughts reveal the simplest how one can take on each one map and each state of affairs, staff video game strategies, construct orders, race vs. race strengths and weak point, and lots more and plenty more.

    ADVANCED PROTIPS, methods, strategies, and secrets and techniques provided by means of expert Starcraft® avid gamers from round the globe.

    A monstrous 160-PAGE crusade WALKTHOUGH deals accomplished guideline for every challenge, key battles, in addition to the Bonus goals with in-depth guidance.

    SPOILER-FREE WALKTHROUGH

    Hi-res ANNOTATED MAPS for the epic Terran crusade and Battle.net® multiplayer.

    This enormous 432-PAGE TOME gives you unheard of technique for either novices and complicated players.

    BATTLENET an entire consultant to Battle.net® deals guide to start, and make the most of the complicated beneficial properties of this notable group heart.
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  • Download Final Fantasy Origins: Final Fantasy & Final Fantasy II by Casey Loe, Laura M. Parkinson PDF

    By Casey Loe, Laura M. Parkinson

    ISBN-10: 0744002532

    ISBN-13: 9780744002539

    BradyGames' FINAL fable ORIGINS legit method Guide good points entire assurance of this inspiring number of FINAL FANTASY and FINAL fable II. gamers will locate finished walkthroughs for either adventures, in addition to unstoppable boss concepts to topple each fiend. additionally, zone maps, precise merchandise and weapon lists, and an all-inclusive bestiary, also are supplied. online game secrets and techniques, plus each part quest and mini-game also are revealed!
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  • Download Dungeons and Desktops: The History of Computer Role-playing by Matt Barton PDF

    By Matt Barton

    ISBN-10: 1568814119

    ISBN-13: 9781568814117

    Laptop role-playing video games (CRPGs) are a unique style of laptop video games that convey the tabletop role-playing event of video games similar to Dungeons & Dragons to the pc display. This style comprises classics comparable to Ultima and The Bard's Tale in addition to extra glossy video games equivalent to World of Warcraft and Guild Wars.
    Written in a fascinating sort for either the pc video game fanatic and the extra informal computing device video game participant, this ebook explores the historical past of the style through telling the tales of the builders, video games, and avid gamers who created it.
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  • Download Tempest: Geometries of Play (Landmark Video Games) by Judd Ethan Ruggill, Ken S. McAllister PDF

    By Judd Ethan Ruggill, Ken S. McAllister

    ISBN-10: 0472072692

    ISBN-13: 9780472072699

    Atari’s 1981 arcade hit Tempest used to be a “tube shooter” outfitted round sparkling, vector-based geometric shapes. between its many vital contributions to either video game and cultural heritage, Tempest was once one of many first advertisement titles to permit avid gamers to settle on the game’s preliminary play trouble (a approach Atari dubbed “SkillStep”), a characteristic that has on account that turned common for video games of every kind. Tempest used to be additionally the most aesthetically impactful video games of the 20th century, lending its crisp, vector aesthetic to many next videos, tv exhibits, and games. during this booklet, Ruggill and McAllister enumerate and learn Tempest’s landmark characteristics, exploring the game’s aesthetics, improvement context, and connections to and effect on online game heritage and tradition. through describing the sport in technical, ancient, and ludic aspect, they unpack the game’s latent and happen audio-visual iconography and the ideological meanings this iconography evokes.

    “Searching for the landmarks of games Tempest will not be the 1st video game coming in your mind—but after examining this ebook you’ll comprehend why this video game is strangely major in its deployments and evocations. appearing a true shut analyzing of the sport, Ruggill and McAllister’s e-book is not just an aesthetical and textual research of Tempest (and its wealthy and strong effect) but in addition a big advisor to realizing the commercial and cultural heritage of the earliest video games.”
    —Rolf Nohr, HBK Braunschweig

    “Ruggill and McAllister have dived into Tempest and emerged from the vortext with a concise research that places this online game in ancient context and deepens its advanced legacy as a layout version and cultural icon.”
    —Henry Lowood, Stanford University

    “In Tempest Ruggill and McAllister supply a huge schematic for the old research of electronic video games. Drawing upon cultural, social, and geo-political situations, the authors illustrate Tempest’s historicity: its layout, creation, and intake as inextricably enmeshed in the peculiarities of Eighties the United States, the reverberations of that are nonetheless palpable in today’s marketplace. Written in an eloquent, now and then poetic type, Tempest units the bar for destiny scholarship on landmark games.”
    —Steven Conway, Swinburne collage of know-how, Australia

    Judd Ethan Ruggill is affiliate Professor of verbal exchange at Arizona nation collage and co-directs the educational video games Initiative with Ken McAllister.

    Ken S. McAllister is Professor of English and affiliate Dean of Innovation and examine on the collage of Arizona.

    Praise / Awards

    "[Tempest is] a welcome contribution to the growing—but no longer transforming into quick enough—literature on online game reviews. offering a concentrated, lucid research of the 1981 Atari arcade online game Tempest, this is often the type of e-book a lot wanted within the wider box of pop culture studies."
    --Choice
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